Interactive Media Creating a “Pull” Economy

Compared to printed media, online publications offer several powerful draws.

  • Lower costs of publication
  • Lower cost of consumption
  • Interactivity
  • Choice/variety (an infinite number of channels)

These appeals are causing a far-reaching shift from a “push” to a “pull” information economy. The decline in ad revenues for printed newspapers and magazines is a barometer of this change. People report spending less time with traditional mass media while spending more on interactive media which enables them to find exactly what they want, not only in terms of information, but also in terms of products and services.

People can now find what they want
instead of what someone else wants them to want

As a consequence everything we consume is increasingly customized. A shift to computer-aided manufacturing is creating the ability to mass-customize goods and services. The technology of manufacturing and the technology of communication are converging in a way that allows manufacturers with unique capabilities and consumers with unique desires to find and collaborate with each other.

Push vs. Pull in the Marketplace:
The Changing Balance of Power

As a result, we’re seeing a steady shift in information/goods/services being pulled through the economy by consumers rather than pushed by publishers and manufacturers.

The “push economy” characterized by mass production in the last century anticipated consumer demand. The “pull economy” reacts to it. Small niches of consumers once dismissed by sellers are a growing market force.

You can see this trend in everything from micro-breweries to built-to-order cars and computers, personal publishing, user configurable software, customized clothing and more.

You can hear this trend in everyday language – “me” is replacing “we.” Intellectual freedom is replacing group-think. People still want to identify with groups; they just don’t want to lose their individuality in the process. Interactivity empowers them. It’s no longer about being part of the machine. It’s about controlling the machine.

Anticipating Demand vs. Collaborating with Customers

Marketing today is still about creating products and services that fit into people lives. The shift is from anticipation to collaboration. Instead of trying to guess what the largest number of people want, marketers need to be agile enough to collaborate with customers to create what each wants on demand.

Digital Media and Purchase Decision-Making

So I got into a debate last month with a friend who runs a very successful Internet marketing company. The subject was purchase decision models.

I argued that before people purchase a brand, they must prefer it. And before they prefer it, they must consider it. And before they consider it, they must be aware of it. The entire process is like a leaky funnel. At each step, a certain number of people fall away.Sales Funnel

My friend argued that the only things that mattered in his world were finding the right key words, optimizing web content for search engines, obtaining the top spot on page one of search results, and funneling leads to people who could close the sale. Who was right? We both were.

Awareness

There’s no argument that being the first brand people see when they begin to shop is a huge advantage. (It’s called awareness.) Being first in a Google search is like being at eye level on an end-aisle display in a grocery store, or placing your ad on the inside front cover of a magazine. You virtually guarantee people will see you. But that’s no guarantee people will buy you. You have only gained awareness.

Consideration

In most product categories, people consider three to five choices. They compare prices. They assess performance, risk, value, convenience, and many other factors. Finding the right key words for SEO is very similar to finding the right words to put on a package or in a headline. In all cases, you highlight the benefits most important to a specific target audience. The objective is to get on the prospect’s shopping list – to make them consider you. But success at this stage still doesn’t guarantee a sale. Every organization has competition. You still have to become the preferred alternative.

Preference

Becoming the preferred brand among those considered requires the customer to see your brand as the best fit with his or her needs. When prospects use search engines, they are essentially defining their needs. For instance, they may be looking for a “safe compact car under $20,000.” Search engines help sort options the same way that shoe leather and shopping trips do. “Optimizing” the pitch for a specific audience is always necessary to become the preferred choice. Before search engines, the words we used for optimizing were “market segmentation” and “targeting.”

Purchase

What it takes to win a sale varies by industry. In many, it is crucial to funnel leads to sales people. In others…not so much. Regardless, making the sale is always the final objective in the process and the amount of sales will vary relative to success of efforts earlier in the process.

Purchase Decision Process

In retrospect, I think my friend and I were arguing over semantics. I was talking about a general process. He was talking about how a specific tool worked within the context of that process.

The Internet is somewhat different from mass media in that it can simultaneously be a channel for communication, sales and distribution. Regardless, the steps that consumers or businesses go through in deciding which brand to purchase remain basically the same.

The question is not “Is awareness necessary?” The question is “How will we build awareness?” Any business leader who thinks awareness is not necessary in the Internet Age is limiting his/her potential.

The question is not “Can we skip the consideration and preference phases and send prospects straight to sales people or an order button?” If people want to consider several brands, they will. It’s important for companies to provide enough information to enable prospects to evaluate the alternatives.

Even though the technologies of selling change constantly, buyers never do.

Digital media primarily affect the efficiency with which marketers can reach people, present information and take orders.

Effects of Electronic Media on Children Ages Zero to Six

The Effects of Electronic Media on Children Ages Zero to Six is a comprehensive survey of research stretching back 50 years. It was prepared for the Kaiser Family Foundation by the Center on Media and Child Health, Children’s Hospital Boston in 2005. It explores the history of research about the effects of electronic media on children while their minds are still developing and when they are most vulnerable, i.e., before they fully develop critical thinking skills and become conscious of how media can affect them.

Even the youngest children in the United States use a wide variety of screen media. As the Kaiser Family Foundation notes in its introduction to the study, “Some children’s organizations have expressed concerns about the impact of media on young children; others have touted the educational benefits of certain media products. This issue brief provides a comprehensive overview of the major research that has been conducted over the decades on various aspects of young children’s media use, and also highlights the issues that have not been researched to date.”

FatKidEatingTopics examined include:

  • Health
  • Aggression
  • Violence
  • Pro-social media
  • School Achievement
  • Attention and Comprehension
  • Fear Reactions to Frightening Content
  • Parental Intervention
  • Learning
  • Reality
  • The Family Environment
  • Response to Advertising
  • Computer Use

In regard to advertising, research has shown that children in this age group are unable to understand its persuasive intent. This raises questions about unfair manipulation that could affect a child’s later growth and trajectory in life. For instance, among the studies cited, research showed that:

• The likelihood of obesity among low-income
multi-ethnic preschoolers (aged one to five
years) increased for each hour per day of TV or
video viewed. Children who had TV sets in their
bedrooms (40% of their sample) watched more TV
and were more likely to be obese (Dennison, Erb &
Jenkins, 2002).
• Children (average age of four years) preferred
specific foods advertised on video more than
children who had not seen the foods advertised on
video (Borzekowski & Robinson, 2001).
• Body fat and body mass index increased most
between the ages of four and 11 among children
who watched the most TV (Proctor, Moore, Gao,
Cupples, Bradlee, et al, 2003).

This survey of research concludes with a call for more research in specific areas. One of those is “media interventions.”

            “In order to mediate the effects of media on young children, interventions such as media literacy programs and parental education curricula should be designed and evaluated. There have been almost no media literacy programs designed for zero- to six-year-olds. The United States is far behind other countries in this regard; Australia
and the Netherlands begin teaching media literacy in
preschool and continue it through higher education.
Research in older children indicates that media literacy
may be the most effective intervention with which to
counter negative media effects. Media influences on young children are not only strong and pervasive, but also potentially controllable – especially in the early years when parents determine the majority of their children’s media exposure.”

 

My next post will deal with media literacy programs which these researchers say may be the most effective form of intervention.

Ramifications of Internet Anonymity

One of the signature characteristics of the Internet is anonymity. The widespread use of screen names and the difficulty of verifying the identities behind them makes the Internet a playground for frauds, cheats, and predators.

Of course, there are plenty of honest people on the Internet, too. The Internet has opened up new markets, created global awareness on a scale never seen in history, and boosted the productivity of businesses worldwide.

My point is that anonymous communications from the dark side of humanity taint the credibility of the medium and poison the waters for the rest of us. They undermine people who use the Internet for good and legitimate purposes. There don’t seem to be many ways to stop the hoaxsters.

In 2006, a 13-year-old girl named Megan Meier committed suicide after a case of cyber-bullying on a popular social networking site. Allegedly, the mother of a rival girl at Megan’s school created an account on the site for a fictitious boy named Josh. Her intent allegedly was to get Megan to reveal details about herself that could later be used to humiliate Megan. The ensuing cyber-bullying had tragic consequences. Megan hung herself. Numerous suicides related to cyber-bulling have been reported since.

Internet anonymity does not always contribute to such tragic consequences. Some cases are simply highly embarrassing.

This month, Notre Dame football player Manti Te’o, who led the Fighting Irish to the BCS championship game this year and finished second for the Heisman Trophy, said in a statement that he fell in love with a girl online last year who turned out not to be real. Te’o said during the season that his girlfriend, Lennay Kekua, died of leukemia in September on the same day Te’o’s grandmother died, triggering an outpouring of support for Te’o at Notre Dame and in the media. All the details are still not clear, but the story is making national headlines.

Elaborate and highly publicized hoaxes such as these undermine the credibility of the medium. I’ve often likened the Internet of today to the Wild West. Pretty much anything goes.

This is a shame. At a time when people trust advertising less and the credibility of traditional news sources has trended down for more than a decade, who can you trust?

Marketers have begun to rely on online reviews as references, but many of those can’t be trusted either. My company has been approached by others to get us to create fictitious product reviews favoring one company and slamming its competitors. Even though the business would have been lucrative and easy, we turned it down.

How many times have those online reviews sucked me in? Last week, I upgraded the security system at my office to one that supposedly allowed me to monitor my cameras over the Internet. The system had glowing 5-star reviews online, yet when I loaded the app on my iPhone and iPad, it was very buggy. It works only about half the time for reasons I cannot understand.

Kinda makes one wonder about the integrity of that online review process!

 

How Social Media Impacts Brand Marketing: The Value of References

Source: nielsen.com.
New research by NM Incite helps uncover what impacts social media may have for marketers trying to build their brands and connect with their audience more directly.

Consumers are spending more time than ever using social media, as demonstrated in the Social Media Report recently published by Nielsen and NM Incite, a Nielsen/McKinsey company. Building on this report, research by NM Incite helps uncover what impacts social media may have for marketers trying to build their brands and connect with their audience more directly.

Social media plays an important role in how consumers discover, research, and share information about brands and products. In fact, 60 percent of consumers researching products through multiple online sources learned about a specific brand or retailer through social networking sites. Active social media users are more likely to read product reviews online, and 3 out of 5 create their own reviews of products and services. Women are more likely than men to tell others about products that they like (81% of females vs. 72% of males). Overall, consumer-generated reviews and product ratings are the most preferred sources of product information among social media users.

Preferred sources of brand information

Research shows that social media is increasingly a platform consumers use to express their loyalty to their favorite brands and products, and many seek to reap benefits from brands for helping promote their products. Among those who share their brand experiences through social media, at least 41 percent say they do so to receive discounts. When researching products, social media users are likely to trust the recommendations of their friends and family most, and results from Nielsen’s Global Online Survey indicate that 2 out of 3 respondents said they were either highly or somewhat influenced by advertising with a social context.

Social Media also plays a key role in protecting brands: 58 percent of social media users say they write product reviews to protect others from bad experiences, and nearly 1 in 4 say they share their negative experiences to “punish companies”. Many customers also use social media to engage with brands on a customer service level, with 42 percent of 18- to 34-year-olds acknowledging that they expect customer support within 12 hours of a complaint.

Why consumers share their company experiences

Research dated October 14, 2011. For the full report: http://blog.nielsen.com/nielsenwire/consumer/how-social-media-impacts-brand-marketing/

My personal take: the value of social media in a marketing program is “references.” Other research I have seen (see post on Future of Digital Media & Responsive Design) indicates that click-throughs from conventional banner ads are not the primary value.